On Sunday, 23 September 2012 at 20:49:54 UTC, Nick Sabalausky
wrote:
On Sun, 23 Sep 2012 19:08:16 +0200
"Paulo Pinto" <pj...@progtools.org> wrote:
On Sunday, 23 September 2012 at 16:14:33 UTC, Jonas Drewsen
wrote:
> On Sunday, 23 September 2012 at 15:06:51 UTC, Paulo Pinto
> wrote:
>> Since this is one area where D could eventually replace
>> C++, I've decided to post it here.
>>
>> So after Sony decided to make use of C#/Mono for the PS
>> Vita SDK, Nintendo has decided to do the same by supporting
>> Unity for the new Wii U.
>>
>>
http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htm
>>
>
> Note that it is only the scripting part of Unity that is
> C#/Mono. The core engine and editor is C++.
>
> /Jonas
I know.
I didn't. That's very interesting to hear.
The core engine is C++.
Mono takes care of allowing any .NET language to be used as
scripting language, with C#, JavaScript and Boo having the main
roles, while compiling them AOT to native code as well.