On Sep 24, 2012, at 6:55 PM, Nick Sabalausky <[email protected]> wrote:
> On Mon, 24 Sep 2012 18:10:09 -0700 > "H. S. Teoh" <[email protected]> wrote: > >> On Mon, Sep 24, 2012 at 07:52:15PM -0400, Nick Sabalausky wrote: >> >>> A lot of the videogames I've played have independent adjustable >>> SFX/music/voice volumes. I've even happily made use of that. And I'm >>> damn glad that the TV *still* has a properly working volume control >>> despite that because I make even more use of that. >> >> Yeah I almost never play games with music on, 'cos I generally find >> the music not to my liking. SFX I sometimes leave on low, though on >> handhelds I generally turn both off. But the option to only have SFX >> without music is a plus. I *have* deleted apps before that didn't >> allow independent settings. >> > > I never used to mute videogame music until they started licensing stuff > from the record labels. Like all that "EA Trax" stuff. Blech. Last > generation, that was one of the great things about the XBox: custom > soundtracks. My brother introduced me to Quarashi's Jinx album which > made for a far better soundtrack for THPS2X than the built-in songs. > The Tony Hawk games from 3 onward were almost unplayable with the > built-in music enabled. One really interesting side effect of using licensed music in games is that it can prevent the game from being re-released as a "classic" later on, ported to other platforms, etc, if the licensing deal didn't include a clause for that (which is typically the case). There have been games re-released in the past few years with no music track because the license didn't allow for its inclusion.
