CVSROOT:        /cvs/directfb
Module name:    DirectFB
Changes by:     dok     20010522 07:33:47

Modified files:
        examples       : df_dok.c 
        include        : directfb.h 
        src            : idirectfb.c 

Log message:
Added IDirectFB->WaitIdle() that waits for the graphics card being idle.

df_dok calls WaitIdle before and after each benchmark.
Now we see the real performance of the Savage3D.
Besides that e.g. the blitting benchmark takes 9 seconds
instead of 3 seconds defined in df_dok.c because it takes
the hardware 6 additional seconds to complete all the buffered
instructions. In this time (6 seconds!) the application can
use the CPU for other things ;-)



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