Quoting Wood, David ([EMAIL PROTECTED]): > This may sound like a stupid question, but I was looking at the API while I > was working on the Voodoo3 driver this weekend and was curious if there is > any intent to set up 3d acceleration for the recent OpenGL port? It seems > to me that the current API set doesn't have any functions for > differentiating between drawing primitives using the 2d accelerator and the > 3d accelerator (on those cards with separate chipsets). For example, on the > tdfx driver we use the 3d engine to render alphablended polygons and the 2d > chipset for non-alpha blended polys. This is transparent (pardon the pun) > to the user as it is a function of the driver. Which leads me to believe > that we may need to add some 3d specific functionality to allow developers > to force use of the 3d engine when rendering non-texture mapped/non blended > triangles. Or perhaps I'm just daffed and need to dig deeper in the api.
Hi, sorry for the late answer. The DirectFB drivers are not supposed to do OpenGL acceleration. Plans have been made to use DRI with DirectFB. But that would require much work. -- Best regards, Denis Oliver Kropp -------------------------------------------- | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | -------------------------------------------- -- Info: To unsubscribe send a mail to [EMAIL PROTECTED] with "unsubscribe directfb-dev" as subject.
