Quoting Andreas Robinson: > > Andreas, would you like to continue with the Sourceforge CVS > > or would you like to get access to directfb.org after I added > > your driver? > > directfb.org sounds very good to me! > > I won't make any additions to the driver for a while, so now is a good time > to integrate it.
Cool, I will suggest a CVS account for you. > Btw, the AUTHORS file in CVS is browsable from the web, so please use my > sourceforge address and obfuscate it (like this maybe: sleeperse at users > sourceforge net) if you put it in there. Ok. > I've released v0.2.1 and it contains an important bugfix. > > The CPU can't write to the framebuffer if the GPU is working, and incorrect > syncing code prevented software-rendered elements (eg text) from showing up > from time to time. It looks much better now. Did you implement EngineSync()? It's called whenever a buffer is locked for access by the CPU which had been written to by the GPU recently (after last CPU access). -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" Convergence GmbH -- Info: To unsubscribe send a mail to [EMAIL PROTECTED] with "unsubscribe directfb-dev" as subject.
