Denis Oliver Kropp wrote:
Quoting Sasayama:
Is it possible to implement IDirectFBSurface::TextureTriangles without
non-power-of-two textures? I could not find an explicit way to create a
surface for texture mapping.
You can use any surface as a texture if the format is supported.
However, at least on Matrox the supported texture size is 8x8 - 2048x2048.
So you can use e.g. 395x831 or 800x600, but I had problems with big textures
on CLE266, maybe the driver is not 100% correct.
I just wanted to implement TextureTriangles in an experimental driver
I'm now working. The hardware does not support non-power-of-two
textures so any texture size must be power of two (eg 256, 512, 1024, or
somthing, not 300 nor 500). Is such a hardware supported in the current
design?
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