Hi again

Thank you! But maybe I would also like a little on when to use them.

I am trying to make a X11 system (like in 'system=x11' in .directfbrc file), which I hope
You will add to DirectFB as soon as it's in a working state.


The reasons:
- (1) Want to have same environment on PC and embedded, with easy to debug on PC.
A least for me DirectFB takes over my entire screen (can't get window mode to work).
This makes it difficult to run gdb and see anything of whats going on.
- (2) Can't use SDl because I want SDL to run on top of DirectFB.


The graphics is more or less working!  (not easy blitting in X ... ).

Right now I am trying to get the input to work. I could use a little guidance. Fx. about
the differences between key_symbol, key_id and key_code. Well I do have some idea, but
not quite enough. Also what about the 'flags' for an input event. If fx. I set :
'event.flags = DIEF_KEYSYMBOL | DIEF_KEYID' , is that ok and what happens?


I know basically i guess i need a HowToAddASystemToDirectFB .... but we can take it
a little a the time ... :-)


A some point I probably would like to to review what I have done and either direct me to fix
whatever things a have dobe wrong or correct it yourself .. Hope we can do that !


Regards Martin L�tken

P.S. By the way Super initiative with the whole DirectFB and a great project !!

P.P.S I can recommend DoxyS for documentation www.doxys.dk, but well I'm not completely impartial there :-)



Denis Oliver Kropp wrote:

Quoting Martin L�tken:


Can anyone give a short introduction ..



basically

skirmish   mutex
prevail    lock
swoop      trylock
dismiss    unlock





_______________________________________________
directfb-dev mailing list
[email protected]
http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev

Reply via email to