Hi all,
I'm trying to implement layer resizing and positioning in a custom gfx
driver
and I seems to have run into some problems:
1) everything runs properly until I try to get an IDirectFBDisplayLayer
object
through dfb->GetDisplayLayer(). When I do, the core tries to create a
new video
surface for my layer although there already is an active surface. Is this
normal? In my case it seems the primary layer context != the active layer
context.
2) if i work around this, everything runs fine again, until I try to call
layer->SetScreenRectangle(); the function call succeeds but nothing
happens -
apparently the region is not realized so the changes aren't applied.
What could
be wrong?
Thanks,
Sorin
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