Hi all,

I'm trying to implement layer resizing and positioning in a custom gfx driver
and I seems to have run into some problems:

1) everything runs properly until I try to get an IDirectFBDisplayLayer object through dfb->GetDisplayLayer(). When I do, the core tries to create a new video
surface for my layer although there already is an active surface. Is this
normal? In my case it seems the primary layer context != the active layer
context.

2) if i work around this, everything runs fine again, until I try to call
layer->SetScreenRectangle(); the function call succeeds but nothing happens - apparently the region is not realized so the changes aren't applied. What could
be wrong?

Thanks,
Sorin

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