Hi! > > > Perhaps Gecko has mostly all the code for drawing the widgets it > > needs. So we don't need all the power a complex toolkit like Gtk > > provides. Yes, maybe using Gtk makes the porting process more easy, > > but it doens't is the ideal. > > It actually will be harder to convert GTK code to DFB code IMO. >
I will trust your analysis. I've never tried anything like this before. It seemed to me that since the GTK stuff is all working on all sides this would be the fastest way... I didn't look at the other architectures like mac much. > > > The company I work will sponsor me in the project of > porting Gecko to > > DirectFB, as they want to run Gecko under really poor hardware. It > > Cool! You're our hero!! Tell me your company's name, so I can buy something! :) > > And yes, I've looked at WebKit. It's the Apple's > khtml-based engine. > > I've even tested a port of it to gtk, named gtk-webcore. It > seems very > > promising, but Gecko is far more madure. > > I also had a look at WebKit, but I didn't like it, can't > remember exactly why, but somehow it sucked. > IMHO, it *has* to be Mozilla. While other browsers have their roles and their justification for existence, Mozilla is by far the most complete solution. I think many of us are looking at directfb for Multimedia based applications, STBs, Players, Digital TV devices... A big keyword here is 'Enhanced TV'. I strongly believe the GUIs for this type of application will be browser based - a glance at the relevant standards (MHP, DASE, etc...) makes this very clear. I've had a chance to play with a few systems at work - the key component isn't the drawing, the GUIs can always be adapted to a particular browser's drawing idiosyncracies. The key component is the JavaScript (and DOM, DHTML) support of the browser, since the GUIs need to offer a richer interface than is possible with plain HTML, and need to interface to Video and Audio controls. This why I think it has to be Mozilla - the JavaScript support! Richard Unger > -- > Best regards, > Denis Oliver Kropp > > .------------------------------------------. > | DirectFB - Hardware accelerated graphics | > | http://www.directfb.org/ | > "------------------------------------------" > > _______________________________________________ > directfb-dev mailing list > [email protected] > http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev > _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
