On 12/31/05, Denis Oliver Kropp <[EMAIL PROTECTED]> wrote:
> [EMAIL PROTECTED] wrote:
> > On Fri, 30 Dec 2005 21:45:30 +0100
> > Denis Oliver Kropp <[EMAIL PROTECTED]> wrote:
> >
> >
> >>Mike Emmel wrote:
> >>
> >>>On 12/30/05, Ben Combee <[EMAIL PROTECTED]> wrote:
> >>>
> >>>
> >>>>DirectFB already uses Fusion for shared memory access and IPC, so it's
> >>>>probably something you should consider.
> >>>>
> >>>
> >>>
> >>>I'm a bit  concerned about sending application level messaging via fusion.
> >>>Generally its for fairly critical messages.  There is little control
> >>>on how much messaging the applications will do.
> >>
> >>We can have a separate Fusion World for Application Level IPC.
> >>
> >>It would use another Fusion Device, Dispatcher Thread and SHM Pool.
> >>
> >>--
> >>Best regards,
> >>   Denis Oliver Kropp
> >>
> >
> > A question here can be how is unique intented to work and how will unique 
> > read/write properties (like the fact that an application gets raised or 
> > lowered, or the fact that an application sets an emergency hints because it 
> > reclams the attention of the user, wich generally result in an apps 
> > changing his color in the taskbar,...) and how it will communicate with the 
> > other apps.
> > In the X11 world, this kind of thing is done by getting/setting (named) 
> > properties of each window. Is it possible to do the same kind of things 
> > with fusion? (and how?)
>
> This basic mechanism can be added to the CoreWindow, but is that all you
> need?
>

Thats pretty close to all X11 does for Atoms but you also need to
support something like  XClientMessageEvent.

I'd really like to just implement this
http://www.caucho.com/resin-3.0/protocols/hessian-1.0-spec.xtp

On top of fusion for the transport.
Its almost the smallest generic serialization/messaging protocal you
can have. I'm pretty confident we can build arbitray messaging api's
on top.

For example we could even support the full X11 protocol with a message
converter listening on the wire.

Mike

> --
> Best regards,
>    Denis Oliver Kropp
>
> .------------------------------------------.
> | DirectFB - Hardware accelerated graphics |
> | http://www.directfb.org/                 |
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