You can play around with setting the back ground to solid colors Red
Green Blue etc.

And dig into the driver. Obviously something is wrong.

On 9/28/06, bharani krishna <[EMAIL PROTECTED]> wrote:
> is it 'rgba' instead of 'argb' make sense? I still get doubt that RGB is not
> in proper order seems to be.
>
> Please help
>
> Thx/Rgds
> BK
>
>
>
> On 9/29/06, Mike Emmel <[EMAIL PROTECTED]> wrote:
> > Bharani sent me this I'm sending it back to the list.
> >
> > I don't see anything wrong here should have just worked tm :(
> >
> > Mike
> >
> >
> > On 9/28/06, bharani krishna < [EMAIL PROTECTED] > wrote:
> > > herewith below my results. Im running ARM and using xscale tools chain.
> > >
> > > # ./fbset -i
> > >
> > >
> > >
> > > mode "640x480-110"
> > >     # D: 50.000 MHz, H: 60.096 kHz, V: 110.066 Hz
> > >     geometry 640 480 640 480 32
> > >     timings 20000 64 64 32 32 64 2
> > >     rgba 8/16,8/8,8/0,8/24
> > > endmode
> > >
> > >
> > >
> > > Frame buffer device information:
> > >     Name        : OSD Virtual FB
> > >     Address     : 0x4a400000
> > >     Size        : 1228800
> > >     Type        : PACKED PIXELS
> > >     Visual      : TRUECOLOR
> > >     XPanStep    : 1
> > >     YPanStep    : 1
> > >     YWrapStep   : 1
> > >     LineLength  : 2560
> > >     Accelerator : No
> > >
> > >
> > >
> > > On 9/29/06, Mike Emmel < [EMAIL PROTECTED]> wrote:
> > > > What hardware are you running on ?
> > > > You tried
> > > > dfbg --dfb:pixelformat=ARGB1666
> > > > dfbg --dfb:pixelformat=RGB16
> > > >
> > > > and what are the results of  fbset ?
> > > >
> > > >
> > > >
> > > > On 9/28/06, bharani krishna <[EMAIL PROTECTED]> wrote:
> > > > > Its the same, i can see blue color much, others colors not much.
> > > > >
> > > > > depth=24 or 18 or 32 (also tried)
> > > > > pixelformat=ARGB / RGB32
> > > > > mode=1024x768/640x480
> > > > >
> > > > > But still same i can see blue color, whereas other color not much.
> > > Please
> > > > > let me how to set 565 mode.
> > > > >
> > > > >
> > > > > On 9/28/06, Mike Emmel < [EMAIL PROTECTED]> wrote:
> > > > > > What's your screen pixel depth ?
> > > > > >
> > > > > > This sounds like it's in 1666 mode on one of the 18bpp lcds. If it
> is
> > > > > > then you get a bluish color as you describe and the rest of the
> colors
> > > > > > are faded out.  Setting only red or green should result in a ugly
> but
> > > > > > not blue color.
> > > > > >
> > > > > > Try going back to 565 mode it should work.
> > > > > > Next if I'm right support for 18bpp pixels was just added.
> > > > > >
> > > > > >
> > > > > > On 9/28/06, bharani krishna < [EMAIL PROTECTED] > wrote:
> > > > > > > I tried and even added /etc/directfbrc files as below
> > > > > > >
> > > > > > > depth=32
> > > > > > > pixelformat=ARGB
> > > > > > > mode=640x40
> > > > > > >
> > > > > > > But still the picture can see more in blue color. By the way im
> > > trying
> > > > > to
> > > > > > > display jpeg picture.
> > > > > > >
> > > > > > > =BK
> > > > > > >
> > > > > > >
> > > > > > > On 9/28/06, Denis Oliver Kropp < [EMAIL PROTECTED]> wrote:
> > > > > > > > bharani krishna schrieb:
> > > > > > > > > Hi all,
> > > > > > > > >
> > > > > > > > > Im able to compile DirectFB 0.9.25 and trying to run 'dfbg'
> > > example
> > > > > code
> > > > > > > > > on ARM. I execute with jpeg, png also, but color is not
> proper.
> > > I
> > > > > can
> > > > > > > > > see much 'blue' color. Is this anything related to ARGB need
> to
> > > be
> > > > > set
> > > > > > > > > in DirectFB before run?
> > > > > > > >
> > > > > > > > You can try with the pixelformat option being set to ARGB:
> > > > > > > >
> > > > > > > > dfbg --dfb:pixelformat=ARGB image.png
> > > > > > > >
> > > > > > > > This will only change the format of the display layer if
> > > > > > > > it's the first DirectFB process started in a session.
> > > > > > > >
> > > > > > > > You could also just add "pixelformat = ARGB" to
> /etc/directfbrc.
> > > > > > > >
> > > > > > > > --
> > > > > > > > Best regards,
> > > > > > > >    Denis Oliver Kropp
> > > > > > > >
> > > > > > > > .------------------------------------------.
> > > > > > > > | DirectFB - Hardware accelerated graphics |
> > > > > > > > | http://www.directfb.org/                   |
> > > > > > > > "------------------------------------------"
> > > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > _______________________________________________
> > > > > > > directfb-dev mailing list
> > > > > > > [email protected]
> > > > > > >
> > > > >
> > >
> http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > >
> > > > >
> > > > >
> > > >
> > >
> > >
> >
>
>

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