Michel Dänzer wrote: > On Fri, 2007-12-07 at 14:16 +0100, Claudio Ciccani wrote: >> Denis Oliver Kropp wrote: >>> Marten van der Honing wrote: >>>> Who can explain how the dri hack was suposed to work. The current mesa >>>> version only support software. Knowing how the hacked worked in the >>>> past maybe i could put in some effort into it trying making it work in >>>> a generic way. But first i need to know how the hack worked. >> Before all, you need to change the way DRI manages memory, because the >> current DRI memory manager only supports on-screen drawables while >> DirectFB requires off-screen drawables in non-fullscreen mode. > > You may want to take a look at the new DRM TTM memory manager (going > into the Linux kernel soon) and the proposed changes for DRI2. If you > want to make sure these will be suitable for DirectFB, now is the > time... > >
Interesting! I had a look at the DRI2 wiki (http://wiki.x.org/wiki/DRI2) and this is exactly what DirectFBGL needs. When will DRI2 be ready? -- Regards, Claudio Ciccani [EMAIL PROTECTED] http://directfb.org http://sf.net/projects/php-directfb _______________________________________________ directfb-dev mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-dev
