Quoting Hallvar Helleseth ([EMAIL PROTECTED]):
> Aah, I found a bug!
> 
> The rectangle gets blended into the surface when I'm not using hardware
> acceleration. otherwise that part of the surface gets 100% transparent.
> 
> I'm using Matrox G550
> and this is my code:
> 
> surface->Blit(surface, surface2, NULL, &rect);
> surface->SetDrawingFlags(surface, DSDRAW_BLEND);
> surface->SetColor(surface, 100, 100, 100, 100);
> surface->FillRectangle(surface, rect.x, rect.y, rect.w, rect.h);

I did the last three lines on an ARGB surface of a window and it was ok.
Is the blitted image visible if you don't do the last three lines
afterwards?

-- 
Best regards,
  Denis Oliver Kropp

.------------------------------------------.
| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
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                            Convergence GmbH


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