Quoting Ben Loftis ([EMAIL PROTECTED]): > Is there some reason why FBGL won't work on the newest version of DirectFB (0.9.17)?
It hasn't been updated for some time. > I got DirectFB working, then installed Mesa 4.02, then installed DirectFBGL. > Everything patched, compiled and installed OK. When I tried to make the demo > programs, it got hung on CreateEventBuffer (too many arguments) I fixed this and 2 > of the demo programs compiled (gears and morph3d). > > When I tried to run them, they both aborted during the CreateSurface call. I changed > the pixel format from DSPF_ARGB to DSPF_RGB16 because I have a 16-bit fb device and > it seemed to placate it, BUT.... > > Instead of any cool OpenGL demos, Ijust get a blue screen with a white mouse cursor > (which does not move) Do you have a working mouse in other examples? > The system is totally unresponsive and I have to reboot (this happens even when I > comment out the drawing and input loops.. it seems that just initializing the OpenGL > window is enough to hang the system). .. I suspect that Linux is still running.... > but I don't have a convenient way to telnet in and see. You could redirect the output of the examples into a file and see if there has been a segfault (most probably). -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" Convergence GmbH -- Info: To unsubscribe send a mail to [EMAIL PROTECTED] with "unsubscribe directfb-users" as subject.
