Hi,

I plan to develop some 2D-Fullscreen applications in future. The main target is Linux, 
but perhaps I'll do a MS Windows port later.

I like the graphic features of DirectfFB, but then my application is limited to Linux. 
Where are the differences between writing a pure DirectFB, a SDL (with DirectFB 
Backend) or a OpenGL application? All these libs work with the DirectFB library and 
support all graphic operations I need.

How good is the DirectFB backend of SDL and could I use all features of DirectFB with 
SDL? (which not?)

How sure is it that DirectFB will be supported in prospectively SDL releases?

Or is a better way if I do a abstraction of the graphical layer in my own application, 
so that I could add some new graphic backends if I need them?

Am I able to link static against DirectFB for Linux system which have no DirectFB 
installed? And am I able lo link static against SDL? (Perhaps I should ask this on the 
SDL mailinglist.)

So, which graphic library should I use for my application? Where are the real 
differences between them (speed, stablility, support for future time,...)?

I hope someone could give me some hints or report some experience with similar 
problems.

thanks
Andreas


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