Hi, I plan to develop some 2D-Fullscreen applications in future. The main target is Linux, but perhaps I'll do a MS Windows port later.
I like the graphic features of DirectfFB, but then my application is limited to Linux. Where are the differences between writing a pure DirectFB, a SDL (with DirectFB Backend) or a OpenGL application? All these libs work with the DirectFB library and support all graphic operations I need. How good is the DirectFB backend of SDL and could I use all features of DirectFB with SDL? (which not?) How sure is it that DirectFB will be supported in prospectively SDL releases? Or is a better way if I do a abstraction of the graphical layer in my own application, so that I could add some new graphic backends if I need them? Am I able to link static against DirectFB for Linux system which have no DirectFB installed? And am I able lo link static against SDL? (Perhaps I should ask this on the SDL mailinglist.) So, which graphic library should I use for my application? Where are the real differences between them (speed, stablility, support for future time,...)? I hope someone could give me some hints or report some experience with similar problems. thanks Andreas -- Info: To unsubscribe send a mail to [EMAIL PROTECTED] with "unsubscribe directfb-users" as subject.
