Quoting Ville Syrj�l�: > On Thu, Jul 15, 2004 at 11:43:28AM +0100, Torgeir Veimo wrote: > > On Thu, 2004-07-15 at 13:39 +0300, Ville Syrj�l� wrote: > > > On Sat, Jun 26, 2004 at 01:17:54AM +0300, Ville Syrj�l� wrote: > > > > I have some mga driver stuff pending (I ripped some fixed dmatmp stuff > > > > from Mesa cvs) so I think I should update the tarball. > > > > > > Ok I just uploaded my latest stuff. I'm pretty sure the code was working > > > correctly before but now I'm getting segfaults in mallopt() in libc when I > > > quit the DirectFBGL examples. On the other hand Mesa demos via freeglut > > > don't segfault. Quake3 hangs when I quit it or try to change the "system" > > > options. > > > > So you actually run quake3 successfully under directfb with hardware > > acceleration? > > Yes. Dok came up with the hack originally. It creates a new surface for > the OpenGL app which is quite ok for fullscreen DGA apps but it's really > bad for non-DGA apps since input is handled by the original X window and > the graphics are drawn in the other surface. ThinkTanks is one such app. > Nevertheless I've played it and other games. I'm pretty sure I got ut2k3 > to work also but that was through SDL.
Cool, do you have some benchmarks with ut2k3 running on Windows/GL, XFree/GL and DirectFBGL? -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------" Convergence GmbH
