I don't know your application architecture, but is there a defined clock to set the animation speed, otherwise you are not connecting it to something definite, rather the fastest possible way to flip, and that is not a good way to have consistent framerate, for example 25fps? I.e. you need some kind of clock, thread, timer, that provides a 'heart-beat' for animations. --Kent
On 10/11/05, Nathanael D. Noblet <[EMAIL PROTECTED]> wrote: > Hello, > I have a program I developed on a via machine with the vesafb > framebuffer driver. In tandem with that we've been developing a embedded > version of linux to run off flash based media. So far so good. Just > today I got to the point of testing the directfb app on the device with > the viafb framebuffer instead of the vesafb. Now, the application is > acting up, and I'm wondering if someone could perhaps, via the > description provide some clues as to what has happened. > > Basically, I had a main menu, and a secondary screen. On the secondary > screen are some 'animations', to draw them, I would set a clip region, > draw, and flip using NULL. > > With vesafb, everything was great, animation speed and all that worked > fine. Now I get the previous screen I guess flipping back and forth, > during the animation. And the animation is WAAAY too fast > (understandable as it is now using hardware memory etc...), but the > flipping effect changes are a little disturbing. -- Something, Anything! _______________________________________________ directfb-users mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users
