I don't know your application architecture, but is there a defined
clock to set the animation speed, otherwise you are not connecting it
to something definite, rather the fastest possible way to flip, and
that is not a good way to have consistent framerate, for example
25fps? I.e. you need some kind of clock, thread, timer, that provides
a 'heart-beat' for animations. --Kent


On 10/11/05, Nathanael D. Noblet <[EMAIL PROTECTED]> wrote:
> Hello,
>     I have a program I developed on a via machine with the vesafb
> framebuffer driver. In tandem with that we've been developing a embedded
> version of linux to run off flash based media. So far so good. Just
> today I got to the point of testing the directfb app on the device with
> the viafb framebuffer instead of the vesafb. Now, the application is
> acting up, and I'm wondering if someone could perhaps, via the
> description provide some clues as to what has happened.
>
> Basically, I had a main menu, and a secondary screen. On the secondary
> screen are some 'animations', to draw them, I would set a clip region,
> draw, and flip using NULL.
>
> With vesafb, everything was great, animation speed and all that worked
> fine. Now I get the previous screen I guess flipping back and forth,
> during the animation. And the animation is WAAAY too fast
> (understandable as it is now using hardware memory etc...), but the
> flipping effect changes are a little disturbing.




--
Something, Anything!

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