Hello Everybody,

I want to write some multiple layer based DirectFB programs. i have an 
embedded device which can support multiple
layer's in which i need to show couple of images in each respective 
layers. As far as my understanding program flow can be:
      
1. Get the Interface of each layer with(GetDisplayLayer) its layer 
specific number like layer-0, layer-2, up to layer-5 can say.
2. Create individual surface for all this layers to show image OR get 
the surface which is associated with this layers.
    If i do any then--> Whats the difference between this two methods, 
Please let me know.

For starting, i have wrote one application which will get Layer 
Interface(layer[which]) and Show 6 images on screen by creating respective
separate surfaces(isurface) of each image, but it is giving an problem 
like out of 6 images only 3 are getting displayed and mouse will destroy
the screen by leaving its duplicate copy where ever it start pointing. 
In this case, I am not creating PRIMARY surface, just getting
surface of this single Layer(GetSurface(), say fbsurface) and Blit image 
surface(isurface) to this surface(fbsurface).

For better understanding my problem, i can post my small code when required.

Please, let me know how to proceed further...

Thanks,
Vikas S






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