Hi!

Directfb has different backends (SDL, X11, Framebuffer) for drawing.
If using framebuffer, the minimum requirement is a working kernel framebuffer 
device.
To use hardware accelleration for drawing operations and blits a card-specific 
framebuffer driver must be used, in combination with the matching directfb 
driver.

Richard Unger 

> -----Ursprüngliche Nachricht-----
> Von: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] Im Auftrag von Bu Bacoo
> Gesendet: Dienstag, 01. August 2006 19:41
> An: [email protected]
> Betreff: [directfb-users] Linux kernel frambeffer driver ++ 
> DirectFBvideo_card driver
> 
> Hey all, I have a question, about how do DirectFB's drivers 
> work - in connection to kernel FB driver. Because it's quite 
> fuzzy to me.
> 
> DirectFB requires functional (and initialized) kernel 
> framebuffer. Right?
> DirectFB doesn't care, if it is vesa/vesa-tng/exact_card 
> (like savagefb or viafb). Right?
> If it doesn't care, what uses it for?
> If it does, what functionality does it use from the kernel?
> 
> Why am I asking? I'd like to have DirectFB 1366x768, and do 
> not know, if I need support for that in 
> vesa/vesa-tng/savagefb (which doesn't have it), or there is 
> only neccessity to have support for this in DirectFB / it's 
> driver for Savage.
> 
> Thanks for answers/links.
> 
> Bu
> 
> _______________________________________________
> directfb-users mailing list
> [email protected]
> http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users
> 

_______________________________________________
directfb-users mailing list
[email protected]
http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users

Reply via email to