Hi! Directfb has different backends (SDL, X11, Framebuffer) for drawing. If using framebuffer, the minimum requirement is a working kernel framebuffer device. To use hardware accelleration for drawing operations and blits a card-specific framebuffer driver must be used, in combination with the matching directfb driver.
Richard Unger > -----Ursprüngliche Nachricht----- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Bu Bacoo > Gesendet: Dienstag, 01. August 2006 19:41 > An: [email protected] > Betreff: [directfb-users] Linux kernel frambeffer driver ++ > DirectFBvideo_card driver > > Hey all, I have a question, about how do DirectFB's drivers > work - in connection to kernel FB driver. Because it's quite > fuzzy to me. > > DirectFB requires functional (and initialized) kernel > framebuffer. Right? > DirectFB doesn't care, if it is vesa/vesa-tng/exact_card > (like savagefb or viafb). Right? > If it doesn't care, what uses it for? > If it does, what functionality does it use from the kernel? > > Why am I asking? I'd like to have DirectFB 1366x768, and do > not know, if I need support for that in > vesa/vesa-tng/savagefb (which doesn't have it), or there is > only neccessity to have support for this in DirectFB / it's > driver for Savage. > > Thanks for answers/links. > > Bu > > _______________________________________________ > directfb-users mailing list > [email protected] > http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users > _______________________________________________ directfb-users mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users
