Claudio:
This morning Shane and I recompiled libvorbis and FusionSound with the
-msoft-float option. It did not have any effect on the audio (still sounds
distorted). I tried using both my application and music.c to play audio.
(was recompiling libvorbis and FusionSound with -msoft-float all that was
required?)
Denis:
I tried the StretchBlit test you suggested. It appeared to have no
effect the image (other than reducing its size of course).
--
Rich
On 3/4/07, Claudio Ciccani <[EMAIL PROTECTED]> wrote:
Rich Rattanni wrote:
> Claudio:
> When we compiled FusionSound with IEEE floats enabled, all we got was
> a single pop on the speakers when the audio started to play. Both my
> app and music.c produced these results. I know there is no floating
> point unit in the ARM, I assume it is the C library to pick up the slack
> (assumption on my part).
>
Floating point emulation is implemented by the compiler.
>>>Another interesting test could be enabling IEEE floats and watch what
>>>happens.
>>>You can also use the example program called "music" to do such a test
>>>(use v/V key to decrease/increase the volume level).
>
Does the gcc option '-msoft-float' fix something?
--
Regards,
Claudio Ciccani
[EMAIL PROTECTED]
http://directfb.org
http://sf.net/projects/php-directfb
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