minyuanyang wrote:
> I have seen TextureTriangles function of the IDirectFBSurface ,
> But only the df_knuckles  could use
> FillTriangle Fill a non-textured triangle.non-textured
> could work..
> and I have seen ve_test , but it cannot work .
> How to  mapping the triangle with texture?

TextureTriangles() has no software implementation and is
only supported by a few drivers, yet. I think these are
Matrox, Radeon and Unichrome.

-- 
Best regards,
  Denis Oliver Kropp

.------------------------------------------.
| DirectFB - Hardware accelerated graphics |
| http://www.directfb.org/                 |
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