minyuanyang wrote: > I have seen TextureTriangles function of the IDirectFBSurface , > But only the df_knuckles could use > FillTriangle Fill a non-textured triangle.non-textured > could work.. > and I have seen ve_test , but it cannot work . > How to mapping the triangle with texture?
TextureTriangles() has no software implementation and is only supported by a few drivers, yet. I think these are Matrox, Radeon and Unichrome. -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------"
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