Martin Spears wrote:
> I have been working on this issue for about 2 weeks, and cannot figure
> it out.
>  
> I am running kernel 2.6.23.1 <http://2.6.23.1> with nvidia
> directframbuffer enabled in the kernel. I have the lates cvs trunk of
> directfb, dfb++, directfb-extra, xine-lib and xine-ui. when i start with
> layer 0 which is fbdev I get picture but it looks like a film
> negative. when I start with layer 01 which is the nvidia overlay i get
> no pic at all. this is connected to a vdr system. 
>  
> 
>      =======================|  DirectFB 1.1.1  |=======================
>           (c) 2001-2007  The DirectFB Organization (directfb.org
> <http://directfb.org>)
>           (c) 2000-2004  Convergence (integrated media) GmbH
>         ------------------------------------------------------------
> 
> (*) DirectFB/Core: Single Application Core. (2007-11-19 23:24)
> (*) Direct/Thread: Running 'VT Switcher' (CRITICAL, 7214)...
> (*) Direct/Thread: Running 'PS/2 Input' (INPUT, 7216)...
> (*) DirectFB/Input: IMPS/2 Mouse 1.0 (directfb.org <http://directfb.org>)
> (*) Direct/Thread: Running 'Linux Input' (INPUT, 7217)...
> (*) DirectFB/Input: AT Translated Set 2 keyboard (1) 0.1 (directfb.org
> <http://directfb.org>)
> (*) Direct/Thread: Running 'Linux Input' (INPUT, 7218)...
> (*) DirectFB/Input: Power Button (FF) (2) 0.1 (directfb.org
> <http://directfb.org>)
> (*) Direct/Thread: Running 'Linux Input' (INPUT, 7219)...
> (*) DirectFB/Input: cx88 IR (Hauppauge Nova-S-Plus  (3) 0.1
> (directfb.org <http://directfb.org>)
> (*) Direct/Thread: Running 'Keyboard Input' (INPUT, 7220)...
> (*) DirectFB/Input: Keyboard 0.9 ( directfb.org <http://directfb.org>)
> (*) DirectFB/Genefx: MMX detected and enabled
> (*) DirectFB/Graphics: nVidia NV4C (04c0) 0.6 (directfb.org
> <http://directfb.org>)
> (*) DirectFB/Core/WM: Default 0.3 (directfb.org <http://directfb.org>)
> (*) FBDev/Mode: Testing 720x480 LUT8
> (*) FBDev/Mode: Preparing switch to 720x480 LUT8
> (*) FBDev/Mode: Testing 720x480 LUT8
> (*) FBDev/Mode: Preparing switch to 720x480 LUT8
> (*) FBDev/Mode: Testing 720x480 LUT8
> (*) FBDev/Mode: Preparing switch to 720x480 LUT8
> (*) FBDev/Mode: Testing 720x480 LUT8
> (*) FBDev/Mode: Preparing switch to 720x480 LUT8
> (*) FBDev/Mode: Testing 720x480 LUT8
> (*) FBDev/Mode: Preparing switch to 720x480 LUT8
> (*) FBDev/Surface: Allocated 720x480 8bit LUT8 buffer at offset 0 and
> pitch 768.
> (*) FBDev/Mode: (Post)Setting 720x480 LUT8
> (*) FBDev/Mode: Switched to 720x480 (768x480) at 8 bit LUT8 (wanted LUT8).
> (*) FBDev/Mode: Testing 720x480 LUT8
> (*) FBDev/Mode: Preparing switch to 720x480 LUT8
> (*) FBDev/Mode: (Post)Setting 720x480 LUT8
> 
> 
> Screen (00) NVidia Primary Screen           (primary screen)
>    Caps: VSYNC POWER_MANAGEMENT
> 
>      Layer (00) FBDev Primary Layer             (primary layer)
>         Type:    GRAPHICS
>         Caps:    SURFACE BRIGHTNESS CONTRAST SATURATION
> 
>      Layer (01) NVidia Overlay               
>         Type:    VIDEO STILL_PICTURE
>         Caps:    SURFACE SCREEN_LOCATION DEINTERLACING DST_COLORKEY
> BRIGHTNESS CONTRAST HUE SATURATION SCREEN_POSITION SCREEN_SIZE
> 
> 
> Input (01) IMPS/2 Mouse                    (primary mouse)
>    Type: MOUSE
>    Caps: AXES BUTTONS
>    Max. Axis: 2
>    Max. Button: 2
> 
> Input (00) AT Translated Set 2 keyboard    (primary keyboard)
>    Type: KEYBOARD
>    Caps: KEYS
> 
> Input (03) cx88 IR (Hauppauge Nova-S-Plus   (primary remote control)
>    Type: REMOTE
>    Caps: KEYS
> 
> Input (11) Keyboard                     
>    Type: KEYBOARD
>    Caps: KEYS
> 
>  If you notice the lut8. I cannot get it out of that.
> 

I think LUT8 is the reason of your problem.
Try by setting a different pixelformat, e.g. RGB16.
$ echo pixelformat=RGB16 >> ~/.directfbrc


-- 
Regards,
     Claudio Ciccani

[EMAIL PROTECTED]
http://directfb.org
http://sf.net/projects/php-directfb

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