Hi, I followed the guidelines for alpha blending in the DirectFB wiki and I can successfully render a transparent rectangle on top of my primary surface.
No I've been banging my head in the wall conserning the case where I load an image using the ImageProvider and then I need to render this image on top of stuff already displaying on the primary surface. Currently I have three surfaces. One onto which I render my image using the provider. On temporary surface where I build up things I want to display on the screen and the primary surface. So when I use FillRectangle on the temporary surface using a transparent color and then blit this to the primary surface I get nice alpha blending but when I blit the surface onto which I rendered the image onto the temp. surface and then the tmp. surface to the main surface I get no alpha blending. I've tried looking for information regarding this but I don't seem to find anything useful. Does anyone have any good resources I can check out or any clues what I might be doing wrong? br, Kim _______________________________________________ directfb-users mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users
