Hi,
 I need the debug support on DFB 1.1.1 but when I use --enable-debug, I 
have this output :

=======================|  DirectFB 1.1.1  |=======================
          (c) 2001-2007  The DirectFB Organization (directfb.org)
          (c) 2000-2004  Convergence (integrated media) GmbH
        ------------------------------------------------------------

(*) DirectFB/Core: Single Application Core. (2008-01-16 21:06) [ DEBUG ][ TRACE 
]
(*) Direct/Thread: Running 'H3600 TS Input' (INPUT, 71)...
(*) DirectFB/Input: H3600 Touchscreen 0.2 (directfb.org)
(!) Direct/Modules: Could not open module directory 
`/usr/lib/directfb-1.1-0/gfxdrivers'!
    --> No such file or directory
(*) DirectFB/Graphics: Generic Software Rasterizer 0.6 (directfb.org)
(*) DirectFB/Core/WM: Default 0.3 (directfb.org)
(*) FBDev/Mode: Testing 800x480 RGB16
(*) FBDev/Mode: Preparing switch to 800x480 RGB16
(*) FBDev/Mode: Testing 800x480 RGB16
(*) FBDev/Mode: Preparing switch to 800x480 RGB16

(*) FBDev/Mode: Testing 800x480 RGB16
(*) FBDev/Mode: Preparing switch to 800x480 RGB16
(*) FBDev/Mode: Testing 800x480 RGB16
(*) FBDev/Mode: Preparing switch to 800x480 RGB16
(*) FBDev/Mode: Testing 800x480 RGB16
(*) FBDev/Mode: Preparing switch to 800x480 RGB16
 (!!!)  *** UNIMPLEMENTED [fusion_skirmish_lock_count] *** [lock.c:593]
(!) [Main Thread       0.000] (   69) *** Assertion 
[fusion_skirmish_lock_count( &surface->lock, &lock_count ) == DFB_OK] failed 
*** [surface_buffer.c:183 in dfb_surface_buffer_lock()]
(!) [   69:    0.000] --> Caught signal 5 (sent by pid 69, uid 0) <--
 (!!!)  *** WARNING [still objects in 'Layer Region Pool'] *** [object.c:241 in 
fusion_object_pool_destroy()]
 (!!!)  *** WARNING [still objects in 'Layer Context Pool'] *** [object.c:241 
in fusion_object_pool_destroy()]
(!) [Main Thread       0.003] (   69) *** Assumption [state->destination == 
NULL] failed *** [state.c:134 in dfb_state_destroy()]
Trace/breakpoint trap

I saw a post in October with the same problem, but the solution was to disable 
debug. Since I need debug, how could I do ? 

Thanks

Arnaud Derasse



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