O/H Denis Oliver Kropp έγραψε: > George Tsalikis wrote: >> O/H Denis Oliver Kropp έγραψε: >>> George Tsalikis wrote: >>>> I want to create a 2D game with DirectFB to let me study the API. Will >>>> my game be accelerated with the X11 backend? Also, any ideas, that would >>>> help with the game's development, are welcome! >>> Not yet accelerated, but able to run multiple apps in one window. >>> >> Can we hope on acceleration over SDL in the future? > > It is using SDL_FillRect() and SDL_Blit(), even SDL_SetColorkey(), > but they're slower than the "unaccelerated" software fallback in > DirectFB. Using SDL_OPENGLBLIT did not help either, so writing an > SDL system module utilizing OpenGL directly is on my plan :) >
Speaking of the software fallback, could SSE give an advantage to it? _______________________________________________ directfb-users mailing list directfb-users@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users