O/H Denis Oliver Kropp έγραψε:
> George Tsalikis wrote:
>> O/H Denis Oliver Kropp έγραψε:
>>> George Tsalikis wrote:
>>>> I want to create a 2D game with DirectFB to let me study the API. Will 
>>>> my game be accelerated with the X11 backend? Also, any ideas, that would 
>>>> help with the game's development, are welcome!
>>> Not yet accelerated, but able to run multiple apps in one window.
>>>
>> Can we hope on acceleration over SDL in the future?
> 
> It is using SDL_FillRect() and SDL_Blit(), even SDL_SetColorkey(),
> but they're slower than the "unaccelerated" software fallback in
> DirectFB. Using SDL_OPENGLBLIT did not help either, so writing an
> SDL system module utilizing OpenGL directly is on my plan :)
> 

Speaking of the software fallback, could SSE give an advantage to it?


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