hi,
my system is not configured with debug , and DFB is running with single
application  core only , now i am getting another error
(!!!)  *** WARNING [still objects in 'Surface Pool'] *** [object.c:231 in
fusion_object_pool_destroy()]

actual code snippet is
  i wrote a function named destroy() in that i am calling both functions
lite_destroy_window(window), lite_close() simultaneously , one of these
functions giving these errors.


what are the possible reasons for above errors.

thanks
koushik.



On Thu, Oct 23, 2008 at 2:42 PM, Niels Roest <[EMAIL PROTECTED]> wrote:

> Hi Koushik.
>
> If you end with pressing "Ctrl-C" it is normal to have some leaks; the
> program is aborted abnormally.
> If you end regularly, by calling all the necessary deinitialization
> functions, you have a memory leak.
> This is a little bit tricky, but you can put "debug=Fusion/Object" in your
> directfbrc file (if you have configured with --enable-debug, otherwise this
> will not work), this will print out (1) all allocations, and (2) all the
> memory leaks that are detected after exiting. Hopefully this will show you
> which objects are still kept, and should have been freed. During the
> creation of the object an id is printed, which you can correlate through
> dfbdump, if you have your system configured for --enable-multi that is. The
> tricky part is to find the offending non-freed allocation..
>
> Greets
> Niels
>
> sai koushik wrote:
>
>> hi
>>  i am using DFB 1.0.1 and LiTE 0.8.9 ,i wrote an application using LiTE
>> ,when it runs it is ruuning normally and it is giving the error when closing
>> the DFB resources used by the LiTE framework, and the program is halted.
>> the errors are
>>
>>
>> (!!!)  *** WARNING [still objects in 'Layer Region Pool'] ***
>> [object.c:231 in fusion_object_pool_destroy()]
>>  (!!!)  *** WARNING [still objects in 'Window Pool'] *** [object.c:231 in
>> fusion_object_pool_destroy()]
>>
>>
>> how can i remove that errors , what are the possible reasons for that
>> errors.
>>
>>
>> thanks
>> koushik.
>> ------------------------------------------------------------------------
>>
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>>
>>
>
>
> --
>
> .------------------------------------------.
> | DirectFB - Hardware accelerated graphics |
> | http://www.directfb.org/                 |
> "------------------------------------------"
>
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