O/H Denis Oliver Kropp έγραψε:
> George Tsalikis wrote:
>> O/H Denis Oliver Kropp έγραψε:
>>> George Tsalikis wrote:
>>>> Is it usable? May i draw with OpenGL on a DFBSurface? If so could i have 
>>>> an example?
>>> Look at the examples in the DirectFBGL package.
>>>
>>> You can render to any DirectFB surface using RGB32 or ARGB.
>>>
>>> I'll also add a way to use any DirectFB surface as a texture as well.
>>>
>>> Internally, this is working already, but there needs to be a public API.
>>>
>>> All software fallbacks and other CPU access works as well using up- and
>>> downloads of texture data to synchronize between the directly addressable
>>> system memory buffer and the "hidden" texture/pixmap data.
>>>
>>> In 1.3.0 this is using full transfers, but I'll commit the 1.5.0 (pre-2.0)
>>> branch shortly which does partial validation and invalidation of allocations
>>> based on operations being performed, e.g. df_andi is a very good test case.
>>> Only the penguins are rendered in software. With just a few penguins the
>>> transfer is limited to those few areas (in both directions). My framerate
>>> went from 40-80 fps in the beginning up til 800 fps now (with a few penguins
>>> running accross)...
>>>
>>> It is really a lot that changed already and I need to finish some more 
>>> things
>>> before the +10326/-1996 diff (as of now) can go public :)
>>>
>>> Multi Vendor Trans API made easy... :-D
>>>
>> It doesn't work so far. this is the typical error: 
>> http://pastebin.ca/1239941
> 
> What does glxinfo say?
> 
here: http://pastebin.ca/1255117

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