O/H Denis Oliver Kropp έγραψε: > George Tsalikis wrote: >> O/H Denis Oliver Kropp έγραψε: >>> George Tsalikis wrote: >>>> Is it usable? May i draw with OpenGL on a DFBSurface? If so could i have >>>> an example? >>> Look at the examples in the DirectFBGL package. >>> >>> You can render to any DirectFB surface using RGB32 or ARGB. >>> >>> I'll also add a way to use any DirectFB surface as a texture as well. >>> >>> Internally, this is working already, but there needs to be a public API. >>> >>> All software fallbacks and other CPU access works as well using up- and >>> downloads of texture data to synchronize between the directly addressable >>> system memory buffer and the "hidden" texture/pixmap data. >>> >>> In 1.3.0 this is using full transfers, but I'll commit the 1.5.0 (pre-2.0) >>> branch shortly which does partial validation and invalidation of allocations >>> based on operations being performed, e.g. df_andi is a very good test case. >>> Only the penguins are rendered in software. With just a few penguins the >>> transfer is limited to those few areas (in both directions). My framerate >>> went from 40-80 fps in the beginning up til 800 fps now (with a few penguins >>> running accross)... >>> >>> It is really a lot that changed already and I need to finish some more >>> things >>> before the +10326/-1996 diff (as of now) can go public :) >>> >>> Multi Vendor Trans API made easy... :-D >>> >> It doesn't work so far. this is the typical error: >> http://pastebin.ca/1239941 > > What does glxinfo say? > here: http://pastebin.ca/1255117
_______________________________________________ directfb-users mailing list [email protected] http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users
