If I have a custom gfxdrivers layer with buffermode DLBM_WINDOWS, is it
possible to create windows on that layer and have my gfxdrivers callback
functions called to access the window surface data?  It seems the only
way I can create a window is through an interface to a layer, but
calling GetDisplayLayer from my application fails because the layer
construction tries to create a primary region and catches an assertion
that buffermode can't be DLBM_WINDOWS.

 

If this is not possible, what is the purpose of DLBM_WINDOWS?

 

Thanks.

Dave

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