I'm using asus laptop with nVidia 9800m graphic card and DirectFB 1.3.1.I'm
trying to use TextureTriangles function and I failed with it. I have some
questions.What each of the coordinates of DFBVertex mean?I'm tryed df_texture
example. But I only get black screen with FPS counter. There's message
appeared: ONCE [unimplemented drawing/blitting function] *** [generic.c:7789 in
gAcquire()].Does this mean that there is no implementation for nVidia graphic
device and how can I solve this problem?
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