Hi Pier,

I don't know if you are interested in this but i have successfully managed
to compile XDirectFB (based on xorg-server-1.5.3) for ARM920T. It was quite
lengthy and painful process but i also managed to automatize everything
(compilation) with shell scripts so now its a one command thing :).

Let me know if you are interested.

P.S.: If you don't want xdirectfb you may want to check you the KDrive Tiny
X Server...

Regards,
Gabriel Zabusek

On Fri, Aug 21, 2009 at 4:33 PM, Pier Castonguay <
[email protected]> wrote:

> Hi Niels,
>
> Thx for the answer, even if late.
> You are right, my device don't use any hardware gfx acceleration.
> About my TSLIB problem, it was because I had PS/2 inputs configured too and
> it was giving two different inputs at once at every click.
>
> I've made a long way since then. Managed to use crosstool-ng to create a
> fpu
> patched, up-to-date gcc/glibc crosscompiler, using the EABI interface. This
> gives a massive speed boost. I then compiled over 20 libs with it, creating
> a basic rootfs. Then compiled DFB, with cairo and gtk+ using it's backend.
>
> It's faster, but because of EABI, not directfb.
>
> I'm now trying (with difficulties, their script seems bugged) to
> cross-compile Xorg instead of DFB for many reasons:
> -GTK+ refreshing handle differently. On call .show() DFB show to window
> (with old content), then repaint. With X it repaint, then show. Some things
> simply never repaint with DFB.
> -TSLIB sometime don't send the button_release event.
> -Most importantly, pango with DFB is a MASSIVE bottleneck. Refreshing a
> single label (a clock) every second with Xorg-OABI takes 10% cpu, with
> DFB-EABI it takes 50%!.
>
> More info about my findings are there:
> http://tech.groups.yahoo.com/group/ts-7000/message/15711
>
> -Pier Castonguay
>
> -----Message d'origine-----
> De : Niels Roest [mailto:[email protected]]
> Envoyé : 21 août 2009 10:04
> À : Pier Castonguay
> Cc : [email protected]
> Objet : Re: [directfb-users] GTK-Direct FB not much faster than GTK-Xorg
>
> Hi Pier.
>
> late answer but maybe still interesting.
>
> DirectFB has two main reasons for giving a speed boost:
> - simpler architecture - this is more or less swallowed by the other
> packages build on top
> - hardware acceleration - this is probably your problem - you need a
> graphics driver for your TS, which I am guessing you don't.
>
> Fusion is not your problem, this line:
>
> (*) DirectFB/Core: Single Application Core. (2009-06-23 13:00)
>
> states that it is running in "single" mode (instead of "multi") so
> without fusion interfering.
>
> I cannot comment on the touch screen, don't know where the location
> problem is coming from.
> You might wanna configure directfb with "--enable-debug" and use a
> directfbrc with "debug=Core/Input/Evt" or "debug=Core/Input" for more
> debug messages about event handling.
>
> Greets
> Niels
>
> Pier Castonguay wrote:
> >
> > Hello all.
> >
> > After a while, I finally managed to port my GTK+ application to use
> > DirectFB instead of Xorg. Unfortunately, it did not give the speed
> > boost I was expecting.
> >
> > My device is a TS-TPC-7390 running a Cirrus EP9302 processor (ARM920T)
> > so the architecture is armv4tl. Here is what I did, and fortunately
> > someone can point me to something I did wrong/forgot.
> >
> > I have Debian-etch from TS website, and found out most libs were too
> > old to enable DirectFB support in GTk+, so I started rebuilding them
> > all from source. I realized afterward that I should have simply
> > upgraded my distribution, but anyway. Here a list of what I recompiled
> > (versions which are a few years more recent than what I had):
> >
> > autoconf / automake / libtool / gettext / glib / glibmm / atk / cairo
> > / cairomm / fontconfig / freetype / gtk+ / gtkmm / jasper / libglade /
> > libglademm / pango / pangomm / pixman / tiff / tslib
> >
> > So as you can see, this is quite a bunch. I first compiled them with
> > “-g” flag, and afterward used “strip –strip-unneeded” to remove debug
> > information, which got a small speed gain, but not that much.
> >
> > I didn’t have to specify any special settings to DirectFB, seems like
> > it detected my framebuffer with no problems. Application ran with no
> > problems, simply some minor gfx glitch (not big problem). I also have
> > some warning messages. Here is the DFB log when starting the application:
> >
> > ~~~~~~~~~~~~~~~~~~~~~~~~~~| DirectFB 1.3.1 |~~~~~~~~~~~~~~~~~~~~~~~~~~
> >
> > (c) 2001-2008 The world wide DirectFB Open Source Community
> >
> > (c) 2000-2004 Convergence (integrated media) GmbH
> >
> > ----------------------------------------------------------------
> >
> > (*) DirectFB/Core: Single Application Core. (2009-06-23 13:00)
> >
> > (*) Direct/Memcpy: Using armasm_memcpy()
> >
> > (*) Direct/Thread: Started 'VT Switcher' (1463) [CRITICAL OTHER/OTHER
> > 0/0] <2093056>...
> >
> > (*) Direct/Thread: Started 'tslib Input' (1464) [INPUT OTHER/OTHER
> > 0/0] <2093056>...
> >
> > (*) DirectFB/Input: tslib touchscreen 0 0.1 (tslib)
> >
> > (*) Direct/Thread: Started 'PS/2 Input' (1465) [INPUT OTHER/OTHER 0/0]
> > <2093056>...
> >
> > (*) DirectFB/Input: IMPS/2 Mouse 1.0 (directfb.org)
> >
> > (*) Direct/Thread: Started 'Linux Input' (1466) [INPUT OTHER/OTHER
> > 0/0] <2093056>...
> >
> > (*) DirectFB/Input: CHICONY USB Keyboard 0.1 (directfb.org)
> >
> > (*) Direct/Thread: Started 'Keyboard Input' (1467) [INPUT OTHER/OTHER
> > 0/0] <2093056>...
> >
> > (*) DirectFB/Input: Keyboard 0.9 (directfb.org)
> >
> > (*) DirectFB/Graphics: Generic Software Rasterizer 0.6 (directfb.org)
> >
> > (*) DirectFB/Core/WM: Default 0.3 (directfb.org)
> >
> > (*) FBDev/Mode: Setting 800x480 RGB16
> >
> > (*) FBDev/Mode: Switched to 800x480 (virtual 800x480) at 16 bit
> > (RGB16), pitch 1600
> >
> > (*) FBDev/Surface: Allocated 800x480 16 bit RGB16 buffer (index 0) at
> > offset 0 and pitch 1600.
> >
> > (tmg-arm:1434): Gdk-CRITICAL **: gdk_drawable_set_colormap: assertion
> > `cmap == NULL || gdk_drawable_get_depth (drawable) ==
> > cmap->visual->depth' failed
> >
> > (*) Direct/Thread: Started 'EventBufferFeed' (1468) [MESSAGING
> > OTHER/OTHER 0/0] <2093056>...
> >
> > (tmg-arm:1434): Gdk-DirectFB-WARNING **: gdk_window_set_keep_above()
> > not implemented.
> >
> > (tmg-arm:1434): Gdk-DirectFB-WARNING **: gdk_window_set_keep_below()
> > not implemented.
> >
> > Also, when I kill the application:
> >
> > (!!!) *** WARNING [still objects in 'Window Pool'] *** [object.c:241
> > in fusion_object_pool_destroy()]
> >
> > (!) [ 1434: 0.073] --> Caught signal 2 (sent by the kernel) <--
> >
> > (!!!) *** WARNING [still objects in 'Layer Region Pool'] ***
> > [object.c:241 in fusion_object_pool_destroy()]
> >
> > (!!!) *** WARNING [still objects in 'Layer Context Pool'] ***
> > [object.c:241 in fusion_object_pool_destroy()]
> >
> > (!!!) *** WARNING [still objects in 'Surface Pool'] *** [object.c:241
> > in fusion_object_pool_destroy()]
> >
> > I don’t think it’s anything problematic.
> >
> > Since my application is alone, could I bypass Fusion? Would it improve
> > performances? Any other things I should look for performance?
> >
> > Another big problem is the input of the touchscreen. When I was using
> > directly the kernel module and Xorg, it was behaving a lot better than
> > it is now using TSLIB. I have calibrated it with ts_calibrate, set up
> > the ts.conf file and the env variables, and dfb use it. When I press,
> > the cursor is set about 200 pixels from where I clicked, and then
> > moves very quickly to the correct position. Holding the cursor and it
> > eventually get to the correct place, but quickly clicking don’t. Also,
> > some clicks don’t get handled, and most importantly, it sometimes
> > randomly click to places far away from where I pressed (the
> > ~200pixels). Judging from my start log above, it loads the PS/2 mouse
> > (don’t have any) and it loads the keyboard twice. Could they interfere
> > with the touch screen input?
> >
> > Anything else I should know??
> >
> > Thx for any help.
> >
> > -Pier Castonguay
> >
> > ------------------------------------------------------------------------
> >
> > _______________________________________________
> > directfb-users mailing list
> > [email protected]
> > http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users
> >
>
>
> --
>
> .------------------------------------------.
> | DirectFB - Hardware accelerated graphics |
> | http://www.directfb.org/                 |
> "------------------------------------------"
>
>
> _______________________________________________
> directfb-users mailing list
> [email protected]
> http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users
>



-- 
..............................................................................................................................................

"...the finding of new proofs for known truths is often at least as
important as the discovery itself..."
_______________________________________________
directfb-users mailing list
[email protected]
http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users

Reply via email to