Hi Jack,
current implementation of DirectFB does not support this.
You can emulate this by doing a StretchBlit on a line-to-line basis.
Note that if you do a vertical trapezoid (stretch vertically) your performance will go down the drain.

hth
Niels

Jack W wrote:
Hi,

My graphic card is Radeon 7000 RV100, I am using CentOS. Looks it does not support TextureTriangles. I am wondering if any way can change a image from rectangle to trapezoid?

Thanks,

Jack


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