Hi Jack,
current implementation of DirectFB does not support this.
You can emulate this by doing a StretchBlit on a line-to-line basis.
Note that if you do a vertical trapezoid (stretch vertically) your
performance will go down the drain.
hth
Niels
Jack W wrote:
Hi,
My graphic card is Radeon 7000 RV100, I am using CentOS. Looks it does
not support TextureTriangles. I am wondering if any way can change a
image from rectangle to trapezoid?
Thanks,
Jack
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