Hi,
 
I am using DSPF_LUT8 with a palette and have noticed that my text strings are 
no longer anti-aliased when I build with DirectFB v1.4.1.  The exact same code 
when built with version 1.4.0 renders anti-aliased text strings.  Can anyone 
else confirm this behavior?  Is this a known bug or was something added to the 
interface in 1.4.1 that maybe I need to call now?
 
Thanks,
Andy


      
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