Hi,
I am using DSPF_LUT8 with a palette and have noticed that my text strings are
no longer anti-aliased when I build with DirectFB v1.4.1. The exact same code
when built with version 1.4.0 renders anti-aliased text strings. Can anyone
else confirm this behavior? Is this a known bug or was something added to the
interface in 1.4.1 that maybe I need to call now?
Thanks,
Andy
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