Hello!

I am new to DirectFB and have low understanding of how really DirectFB works.
Please, help me in advice.

I am using QT for develop my GUI application.
I have proprietary graphic libs (provides blit, drawRect, etc) for
several platforms with unified api.
To get the hardware acceleration i wrote gfxplugin for QT that use
this graphic libs, but i am do not get suitable performance for my
application.

I read in another thread:
On Fri, May 7, 2010 at 6:18 PM, Melwyn Lobo <[email protected]> wrote:
> Hi ,
> I must say I was really impressed with performances of DirectFB when
> compiling Qtopia 4.6.2 and using DirectFB as Gfx driver.... I tested this
> release on our platform containing an SH4 processor and 2d blitter using
> underlying hardware acclerated graphics functions in Directfb. The
> performace gain for a sample QT application, "forever" (which blits random
> rectangles on screen ASAP) was 10 times (302 rects/per sec) vis-vis simple
> stock software QWS sans DirectFb (30 rects per sec). And even if I switch
> off all accleration from DirectFB (DFBARGS=no-hardware), I managed to get 3
> times better performnace (90 rects per sec).

I also use this board.
That mean if i will use DirectFB whithout gfxdriver than i can to get
3 times better performnace?
I can't understand this... If DirectFB  use only QT software
fallback... How we get better performace???!!!

So, i think if i try to write gfxdriver for DirectFB that will use
this graphic libs, can i get more better performace?

Thank you!!
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