Holger Freyther <holger@...> writes: Hi,
here is a minimal example. How should I properly release the surface and anything that is attached to it? 1.) valgrind shows use after free in the windowstack 2.) IDirectFBSurface->Clear() creates a memory leak, this is with directfb-1.4 as of today. #include <directfb.h> int main(int argc, char **argv) { DFBResult ret; IDirectFB *dfb; IDirectFBSurface *surface; /* Initialize DirectFB. */ ret = DirectFBInit( &argc, &argv ); if (ret) { D_DERROR( ret, "DFBTest/Resize: DirectFBInit() failed!\n" ); return ret; } /* Create super interface. */ ret = DirectFBCreate( &dfb ); if (ret) { D_DERROR( ret, "DFBTest/Resize: DirectFBCreate() failed!\n" ); return ret; } DFBSurfaceDescription surfaceDesc; memset(&surfaceDesc,0,sizeof(DFBSurfaceDescription)); surfaceDesc.width = 100; surfaceDesc.height = 200; surfaceDesc.caps = DSCAPS_PREMULTIPLIED; surfaceDesc.pixelformat = DSPF_ARGB; surfaceDesc.flags = DFBSurfaceDescriptionFlags(DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_CAPS | DSDESC_PIXELFORMAT); for (int i = 0; i < 10; ++i) { dfb->CreateSurface(dfb , &surfaceDesc, &surface); surface->Clear(surface, 0, 0, 0, 0); surface->Release(surface); } dfb->Release(dfb); return 0; } _______________________________________________ directfb-users mailing list directfb-users@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users