Thanks, So to see if I understand correctly, I create one surface that is hooked to the display and several other surfaces that will contain my graphics. When rendering my app, i will call a bunch of surfaceWidgetA->Blit(displaySurface, x, y). I'm not sure this is the way because I dont know how to indicate that one surface is hooked to the display.
Please let me know how it is. Thanks, Francois On Fri, Nov 23, 2012 at 8:48 PM, Denis Oliver Kropp <d...@directfb.org>wrote: > On 11/23/12 21:32, Francois Oligny-Lemieux wrote: > > Hi, > > > > I'm porting some X11 code to DirectFB and there are some calls that > construct images to be rendered with the content from a memory buffer. It > uses XCreatePix > > for X11, CreateDIBSection for win32 and NewGWorld for osx. > > > > Anyone has an idea what is the corresponding operation on DirectFB > and/or where I could find an example, any help is appreciated. I already > found the functions > > that create an image from file, but in my case it's an image from buffer. > > You need to use IDirectFB::CreateSurface(), then call > IDirectFBSurface::Write() to put the data. > > -- > Denis Oliver Kropp > DirectFB integrated media GmbH > _______________________________________________ > directfb-users mailing list > directfb-users@directfb.org > http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users >
_______________________________________________ directfb-users mailing list directfb-users@directfb.org http://mail.directfb.org/cgi-bin/mailman/listinfo/directfb-users