Hi Raffaele,

a USP is a Unique Selling Point or in Open Source, the One Thing which makes
you different. :)

With Staging I mean the Mechanismn, which was implemented by you in the
first Version. There a Object was able to be transfered from "Live", to a
serialized Form, to a Off-Heap Form.
You have implemented it, while using your different Storages.

<snip>

public void disposeOverflow() {
                heapStore().overflowToNext();
                offHeapStore().overflowToNext();

                diskStore().overflowToNext();

}
</snip>
*
*
*Bye,
*

Daniel

2011/10/10 Raffaele P. Guidi <[email protected]>

> Uhm not sure I understand your 'staging' concept and for sure I don't know
> what a USP is. There are two layers in directmemory, one that delivers
> slices of bytebuffers and the other one that automatically serializes and
> saves objects off heap synchronously. A possible improvement is doing this
> asynchronously to gain speed - if this is what you mean with staging.
> Anyway
> DM could grow both as a standalone cache and as a plugin for other
> products,
> there is room for both things. Did you check the roadmap in the wiki?
>
> Ciao,
>  R
>
> On Monday, October 10, 2011, Daniel Manzke <[email protected]>
> wrote:
> > Hi guys,
> >
> > I have read about the submit of DirectMemory to the ASF and I really
> > appreciate it. Due the fact that I know Simone for some time and he asked
> > me, if I want to participate here are my first Things which are in my
> mind.
> > ;)
> >
> > I'm working for an Enterprise Content Management Vendor in Germany and
> > started some years ago with reading about Things like BigMemory, OrientDB
> > and how to build File Caches.
> > From the beginning of DirectMemory @ github, I was interested in this
> > project, because I had the same Idea. So I started to play around with it
> > and the best of DirectMemory was the Concept of Staging!
> > Automatically/Manually submitting an Object from normal live, to
> serialized
> > heap, to off-heap. With the last big change, this concept was killed, if
> I'm
> > right. (just had a short look into the github repo)
> > At the moment I'm not sure, what the aim of DirectMemory is. Is it the
> Idea
> > to be a pluggable Layer for other Cache Implementations or is it
> "another"
> > Cache Implementation?
> > BigMemory and also ElasticMemory (by Hazelcast) is mostly used for
> Caching.
> > To get often used Stuff out of the Garbage Collector.
> >
> > I'm still thinking, that the Staging mechanismn was the USP and you
> should
> > not forget it.
> >
> > I talked with Simone about the outstanding migration and the code you
> want
> > to bring to the ASF. At the moment I'm not sure, because with the last
> > submit, you are near to a Pool which delivers slices of ByteBuffer.
> >
> > Don't get me wrong, this is the first step, but there is room for a lot
> of
> > improvements, especially the Design of the APIs and the Implementations
> > (Staging was done in nearly one class ;)) itself.
> > Would be nice to get some more informations what the aim for the 1.0 is.
> >
> >
> > Just some thoughts. Maybe a little bit rough. :) And I'm would be happy
> to
> > bring some Thoughts/Requirements from the Enterprise Business into the
> > project. (and also Commits if you want to :))
> >
> > Bye and Best Regards,
> > Daniel
> >
>



-- 
Viele Grüße/Best Regards

Daniel Manzke

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