hi, i was wondering how good the performence of the distributed objects were, specifically, I'm trying to make a game, and was making the server parts for keeping track of where every object is, what its doing, etc.
that part will then allow multiple users to connect, and it will broadcast changes to all the others, but since it keeps all the info on objects in a NSMutableSet, i was wondering if the users should address the server using id_tags's (numbers of type int), or just have them talk as if the server were in the main program, and pass the object id's themselves (the ones of type id). so does gnustep's distributed objects already do that (or something similar behind my back) or will it be better just to deal with id_tags on all objects? __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ Discuss-gnustep mailing list [email protected] http://lists.gnu.org/mailman/listinfo/discuss-gnustep
