On Thu, May 12, 2011 at 4:51 PM, Sebastian Reitenbach < [email protected]> wrote:
> On 05/12/11 20:14, Stefan Bidi wrote: > > So this works for you? That's great. > > > > Just one thing, not that it really matters, but you don't need to call > > -stop from -sound:didFinishPlaying:. At this point the the code in > > NSSound would have already stopped and cleaned up. As a matter of > > fact, you should get NO from the call to -stop. > Ah, yeah, I remove them, if someone else has suggestions for > improvements, let me know ;) > If you want have an "infinite loop" option, you can just call [NSSound -setLoop: YES] and call that again with NO whenever the user hits a trigger. What I noticed while looking how to get it working, I found here: > > http://developer.apple.com/library/mac/#documentation/Cocoa/Reference/ApplicationKit/Classes/NSSound_Class/Reference/Reference.html > > That I should use: > - (void)setDelegate:(id < NSSoundDelegate > < > http://developer.apple.com/library/mac/documentation/MusicAudio/Reference/NSSoundDelegate_Protocol/Reference/Reference.html#//apple_ref/occ/intf/NSSoundDelegate > > > >)/delegate > to set the delegate, but then when compiling, I got the error message > that it was unable to find the Protocol definition of NSSoundDelegate. > In GNUstep it seems, NSSoundDelegate is "only" a Category, not a Protocol. > Would you mind submitting a patch? I really doubt I'll have time to look at this stuff within a reasonable time frame.
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