Provided that the code does not use GNUstep-only libraries or APIs (such as GNUstep-only APIs in Base or Gui), it should be possible to compile any GNUstep application for macOS if you generate a new Xcode project. You should use the native macOS APIs (Foundation and AppKit) or else the application will not behave like other Mac apps.

Since it supported macOS a few years ago, before the architecture change, what did the architecture change do to prevent it from being compiled for arm64? Is there x86_64-specific assembly or violations of the new security requirements for arm64? If the build is not working for unknown reasons, you might want to generate a new Xcode project with the existing source code.

On 10/20/25 18:51, Michael Rans wrote:
The Oolite game (https://github.com/OoliteProject/oolite) was originally developed on Mac but now only works on Windows and Linux using GNUstep due to the Mac architecture change a few years ago. What would be the best approach to port the application to modern Mac (with regard to the Objective-C/GNUstep part)? For example, is it best to try to use the Mac APIs directly or to compile GNUstep Base for Mac if that's possible? Are there any gotchas or blockers to look out for? Are there any examples of projects using GNUstep that work on modern Mac as well as Windows and/or Linux?




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