I had the wrong analogy before, when I was drawing my circle around the square 
such that the vertices met the circumfrence, and that the "alignment spokes" 
were corner-to-corner. But no, the circle needs to go in the square, and the 
spokes need to be perpindicular to the edges of the square.



This leaves us with not only squares of different sizes, but different 
rotations i.e. offsets. What 64K sector alignment does, is lines up the squares 
such that there's no offset, i.e. everyone's spokes are in alignment.



-Eric
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