Following this thread it is clear that 'prototypes' and what is a
'design specification' is being confused as well as the purpose for
creating a prototype. Prototypes can be used from developing an idea,
gaining user insights, presentations to the client & form part of the
final design specification to be built (Sometimes the prototype becomes
the final product).

In everyday design life there are factors of different applications of
UI, design methods, budgets, time & requirements that drive a decision
for the best approach. The UI folk that I know all have one thing in
common - they strive to do their best making the most out of the
opportunity.

To get back to the topic of what tools do you use for prototyping - the
range I use goes from sketch - high fidelity on paper, in browser &
flash. The decision for what type of prototype is driven by the purpose
& resource. It is difficult to choose the best prototyping method
without consider the factors above.

I find comments in the thread about there being no value for paper
prototyping unfounded as I have always gained huge value from paper
prototyping, especially for usability & user research.

Maybe the thread will gain more value from stating what the prototype is
required for?


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