On Nov 12, 2007, at 7:45 AM, Todd Zaki Warfel wrote:

> You use the prototype to test, you discover some things you need to  
> change, you change them and that's the final production piece.

Obviously.

> Concept cars aren't exactly the same as the final production car.  
> High fashion on the runway is a prototype of the final clothes you  
> find in the store—not the same as what was on the runway. The foam  
> prototype of a remote control is probably the closest to the final  
> remote in "pixel perfect" terms. But in my tour of the Boston IDEO  
> office, I saw dozens of mice and remotes made of foam core—all  
> prototypes, few resembled the final production piece.

Somewhere along the way, they very likely made the one that was  
indeed the final and it indeed looked pretty much like the real deal.  
Otherwise, how did they come to a decision it was the indeed the  
final one and that the product they were going to build was that  
design? Just more sketching and hand-waving?

> One of the points of a prototype is to test out concepts, design  
> ideas. So, you're going to build a number of prototypes that aren't  
> a true pixel perfect reflection of the final design. And according  
> to what you're saying, then those aren't prototypes. Or are they?

Of course you build a number of prototypes that eventually lead to a  
prototype that is the final design. And of course along the way you  
start lower and get higher fidelity. For software products, there's  
absolutely no reason to build towards a final prototype that is pixel- 
perfect.

Again, this is how most other design fields behave. I have no idea  
why my position on this is such a controversial topic in this list.

-- 
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422


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