I'm too drained from the personas thread. Can we take a week off? Kidding.

I'll take the easy way out and refer to UPAs definition, which I think
is a very good one:
http://www.upassoc.org/usability_resources/about_usability/what_is_ucd.html

Please note - they *suggest* activities for the 4 phases they have
defined. They don't say "you must do personas or whatever or else you
are an evil human being. Shame."

It's not the specific activities or deliverables, it's the concept. To
me at least. Don't design based on the subjective opinions of
stakeholders, marketing, engineers or designers. Get out in the real
world and learn about how humans interact with computers in general,
and specifically with the product you design - there are tons of ways
to do this. Design accordingly. Your designs will be better and you'll
be doing your clients a very big favor.

Jeff



On Nov 27, 2007 8:52 PM, Robert Hoekman, Jr. <[EMAIL PROTECTED]> wrote:
> I know I'm asking for a war here, but let's try it anyway. I think if we
> came up with a common definition of what a UCD process looks like, it would
> be a lot easier to settle some of these debates.
>
> Some have said UCD simply means keeping the user at the forefront of your
> attention while doing design work. Some have said it means creating personas
> and scenarios, doing thorough user research, etc. Some have said ad-hoc
> personas are suitable in many situations. The list goes on. But my
> understanding has always been that UCD is a process. As such, I'd like to
> either find out I'm wrong, or determine exactly what constitutes a UCD
> process.
>
> So tell me, dear IxDA cohorts: what exactly is UCD?
>
> Let the battles begin!
>
> -r-
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