Everyone, before we get into an endless loop of arguing, I think that Robert hit it on the head about terminology -- let's define what we mean by "prototype". I'll start a new thread.
On Mon, Nov 12, 2007 at 8:24 PM, Robert Hoekman, Jr. <[EMAIL PROTECTED]> wrote: > > > > > I sooo... wish I had asked those questions last week. We have > > > different views of what constitutes a prototype. Simple as that. > > > > I know. That has been the basis of the entire debate. But I'll say it > > again, from my very first message in this thread: > > > Anyone ever taken a Logic class? I've never forgotten the idea I learned > there that most seemingly unsolvable arguments have stem from a lack of > clear definitions of key terms. For us to explain what tools we use for > prototyping, we must first define "prototype". Then, I suppose, we should > define "tool". > > Of course, after doing all that, we'll just have to do it again in another > thread next week because new people will show up and no one will remember > what was said. ;) > > -r- > ________________________________________________________________ > *Come to IxDA Interaction08 | Savannah* > February 8-10, 2008 in Savannah, GA, USA > Register today: http://interaction08.ixda.org/ > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [EMAIL PROTECTED] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help