On Oct 9, 2008, at 6:40 AM, Ney, Mabel wrote:

Can anyone point me to some documentation, research or guidelines
regarding the ideal parameters for touch activation force / sensitivity
/ pressure?

So there are two types of "sensitivity" per se. One is involves latency and the other involves duration.

Latency is the delay (usually measured in milliseconds) between the moment an action is initiated and the moment the effect of that action becomes detectable. Latency should usually be as low as possible; high latency means a noticeable pause or stammer in the activity, especially with any animation or movement. In the world of interactive gestures, latency usually refers to the gap between manipulating an object and seeing it respond, especially in systems that use projectors. There will always be some latency between the source image (on the computer) and the displayed image (on a projector/screen), but a latency under 20ms is ideal, as the system will seem very responsive to user input.

The other kind of sensitivity involves duration: How much time is required with a finger touch before the system registers a touch event and executes an action? This can vary by audience and by the type of touchscreen it is (capacitive, acoustic surface, infrared, and resistive). For a public kiosk, you may want very deliberate, long taps (50ms+), but in general a 20ms+ touch is going to be fine. For personal devices you may want to allow users to adjust the sensitivity themselves.

You might want to throw out anything under 20ms to account for accidental touches or brushes with a finger (or in some cases, a sleeve).

It's also good practice to have the trigger for actions be onRelease instead of onPress. Gives the user time when their finger is on a button to move it off (and thus not trigger the onRelease) for self- correction of errors.


Dan


Dan Saffer
Principal, Kicker Studio
http://www.kickerstudio.com
http://www.odannyboy.com



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