Very well put, Jonas! On Wed, Oct 15, 2008 at 11:03 AM, Jonas Löwgren <[EMAIL PROTECTED]>wrote:
> I notice though, that there is a strong dependency on how/if the >> interaction >> will work and the (eventual) visual design. >> >> My question: can an interaction designer create great working interaction >> without having visual design skills? >> > My take is this: as a designer, you should really know a lot about communicating. Graphics are a medium for communication, so it would probably help to know the basic principles - so that you know if you are communicating what you mean to. If you don't, you should hope that your graphic designer is really a designer and not an artist disguised as a designer. What I feel I'm missing sometimes in graphic design is the ability to make those graphics really compelling (not just clear), and that's where I feel I would like to cooperate with a graphic designer with some artistic talent. Sebi Rein, > > I think the point is that users don't normally distinguish between > interaction and visuals. To them, the experience of using the product > unfolds over time, synthesizing what it looks like and how it behaves with a > range of other elements (such as what it says, what it means and how they > can perform socially with it). > > The development side, however, tends to separate interaction from visuals. > There are several historical reasons for this but I think it is > fundamentally problematic -- if our focus is on the use experience. > > The subject line of your post states your question as: "Can an interaction > designer create (great) interaction without (great) visual design skills?" > > I would say that an interaction designer can create interaction without > great visual design skills. It happens every day. > > It is more doubtful whether an interaction designer can create great > interaction without visual design skills. > > Not many of us are blessed with expert skills in multiple fields, of > course. My conclusion is that in order to create great interaction, great > skills are needed in interaction structuring and info architecture, visual > design, and a range of other fields. But it is hardly realistic to expect > that from a single person. Multidisciplinary teams seems to be the way to > go. > > Jonas Löwgren > > > > > ________________________________________________________________ > Welcome to the Interaction Design Association (IxDA)! > To post to this list ....... [EMAIL PROTECTED] > Unsubscribe ................ http://www.ixda.org/unsubscribe > List Guidelines ............ http://www.ixda.org/guidelines > List Help .................. http://www.ixda.org/help > -- Sergiu Sebastian Tauciuc http://www.sergiutauciuc.ro/en/ ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... [EMAIL PROTECTED] Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help