Hi Ian - thanks for speaking up. I agree with the point you made in your
talk, regardless of how much I may have butchered it in this thread :) 

Although I worry more about this: who are these sketches being shown to? And
why are the viewers of these sketches deciding the design direction? 

I'm not asking for a fantasy land where designers have mind control powers
over clients and executives, but I am saying that when a sketch is shown,
the person showing the sketch should take responsibility for the
conversation it creates. What you describe is a common failing. But the only
person to recognize / prevent / solve the failing is the person who made the
sketch. They have more control over how that sketch is seen and interpreted
than anyone else.

The easy trick advertisers have known forever is never show one sketch to a
client. Always show three or five. Cynically they do this to make their own
favorite look good, but done more constructively it establishes, right away,
that there are multiple directions worthy of exploration.

-Scott

Scott Berkun
www.scottberkun.com 


-----Original Message-----
From: discuss-boun...@lists.interactiondesigners.com
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of iain
barker
Sent: Monday, January 19, 2009 3:34 PM
To: disc...@ixda.org
Subject: Re: [IxDA Discuss] How many alternatives, concepts,or sketches are
enough?

As the person that created the slides Harry referred to, the key point I was
trying to make is that reaction to initial design sketches often sets the
design direction and constrains the design space within which we explore
potential solutions.

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