HA. Didn't think you'd see a subject line like that one, didja? Figured that would get your attention.
Seriously, though, I'm looking at the list of remaining Interaction '09 videos coming down the pike, and I'm excited to share them with the community. But combine this with the list of Interaction '08 video, and the body of videos is going to get unwieldy. Fast. So here's an attempt at categorizing the video from both conferences. Don't worry too much about how the navigation will be implemented; that's another post entirely :-). With this post, I want to get your feedback on this categorization. This is the time for my fellow peeps who enjoy the IA dance to shine :-). (And yes, I suppose I *could* make this into a pretty deliverable, but text is more conducive to e-mail-- if you'd like to make this list more easily grokkable for everyone, have at it!). Okay, enough stalling. Here goes! *Thoughts on our Discipline* * John Thackara: Experiencing Sustainability * Robert Fabricant: Behavior is Our Medium * Dan Saffer: Carpe Diem: Attention, Awareness, and Interaction Design 2009 Marc Rettig: How to Change Complicated Stuff (e.g., the World) Jared Spool & Friends: Hiring the next generation of Interaction Designers Kim Goodwin: Each One, Teach One Josh Seiden: Weathering the current economic climate: A group conversation Interaction '08: Alan Cooper, Cooper: Keynote: An Insurgency of Quality Bill Buxton, Microsoft: Keynote: The Design Eco-System *Fundamentals of Interaction Design* David Malouf: Foundations of Interaction Design: Bringing design critique to interaction design Jon Kolko: Interaction Design Synthesis: Translating Research into Insight Charles Kreitzberg - Surviving a Design Review Luke Wroblewski: Parti & The Design Sandwich Michael Salamon: Gestalt Laws and Interaction Design Interaction '08: - Don't Make Me Click Aza Raskin, Humanized - Conceptual Designs Susan Wyche, Georgia Tech - Effective Prototyping Methods Jonathan Arnowitz, Google *Tools and Techniques* Tim Wood: Lo-Fi Sketchbook Techniques for Interaction Designers Manuel Lima: Visual Complexity: A visual exploration on mapping complex networks Chauncey Wilson: Metaphor Brainstorming: Using Metaphors to Generate Design Ideas, Requirements, and Product Personality Ian Swinson: Postcard Patterns: An Agile UI Pattern Creation Process Bjorn Hartman: Enlightened Trial and Error - Gaining Design Insight Through New Prototyping Tools Paula Wellings: Guerilla methods for designing in the wild Jenifer Tidwell: Mobile Interaction Design Patterns Dante Murphy: State Mapping Igor Faletski: A New Approach to Optimizing Exisiting Sites for Mobile Access Using CSS, XHTML and Selective Transcoding Joseph Dombroski: Waiting Nick Iozzo: Object-Oriented-Design (OOD): A Wireframing and Specifications Technique for Rich Interactions and Complex Business Logic Miles Rochford: Understanding Contexts of Use Andrei Herasimchuk: Building a Digital Concept Car Simon King: Tailored Interactions Interaction '08: - Designing for SpaceTime, Building in No-Time Matt Jones, Dopplr - Redesigning Sony-Ericsson's Product Catalog Saskia Idzerda, Media Catalyst - Strategic Boredom Molly Wright Steenson, Princeton University - Concept Models: A Tool for Planning Interaction Dan Brown, EightShapes - Concept Ideation and IxD Gretchen Anderson, Lunar - Designing for the Other 99% Morten Hjerde, mBricks - Help Me! A New Approach to Support Interactions Doug Bolin, Avenue A | Razorfish *New Approaches* Mikkel Michelsen: Mission Critical Interaction Design Leisa Reichelt: Design by Community - The Drupal.org redesign Dan Willis: How to Build Your First Spime Management System German Leon Osorio: Design for Life by Identifying the Lifecycle of an Experience Kars Alfrink: Play in social and tangible interactions Nadya Direkova: What’s in a game? A look at game design best practices as prime influencers of interaction design. Camille Moussette: Sketching haptic and multimodal interaction Darren David & Nathan Moody: Designing Natural Interfaces: Notes from the Multi-Touch, Multi-User Frontlines Christina Wodtke: Designing the Viral App Joe Fletcher: Designing for Teams, Designing for Touch Paul A. Joo: Interaction impacts Service Design Aza Raskin: Designing in the Open Interaction '08: - Keynote: Intervention-Interaction Sigi Moeslinger, Antenna Design - Design for Flow Dave Cronin, Cooper - Conversations with Everyday Objects Bill DeRouchey, Ziba Design - Classic Design Movements and IxD: Kissing Cousins? Chris Bernard, Microsoft - Hit it with The Pretty Stick Jenny Lam, Jackson Fish Market - Interaction Design for Community Empowerment Carl DiSalvo, Georgia Tech - Device Art Régine Debatty, We Make Money Not Art *Interaction Design and Cinema* Chloe Gottleib & Jill Nussbaum: Journeys in Motion Interaction '08: - Cinematic Interaction Design Sarah Allen, Laszlo Systems - Dramatic Features in Interaction Design Chris Conley, Gravity Tank - Self-Conscious Gaming Andrew Hieronymi, SCAD *Interaction Design and Organizations* Joe Fletcher: Designing for Teams, Designing for Touch Interaction '08: - Interaction Across Disciplines Michele Tepper, frog - Experience Design, Convergence + The Digital Agency David Armano, Critical Mass - User Interface Design in an Agile Environment: Enter the Design Studio Jeff White and Jim Ungar, JewelryTV More video coming to the library at http://library.ixda.org soon! - Nasir P.S. Interaction '08 videos, while not currently playable in-page, are still available for download on each talk's page, linked off of http://interaction08.ixda.org. Downloadable MP4s and a podcast feed of Interaction '09 videos coming soon! ________________________________________________________________ Welcome to the Interaction Design Association (IxDA)! To post to this list ....... disc...@ixda.org Unsubscribe ................ http://www.ixda.org/unsubscribe List Guidelines ............ http://www.ixda.org/guidelines List Help .................. http://www.ixda.org/help