For some time now, I've thought of drag and drop as an evolutionary
step in the development of UIs that may eventually find itself
superseded. In the early days of GUIs, it helped cement the public's
mental models of object-based computing, but it lends a certain
physical continuity that I think may not be as important anymore.

Trivial as it may be, my moment of clarity for this was in playing an
iPhone solitaire game in which cards are not dragged, but rather the
user touches the source, then the destination. I realized just how
much less demanding this was than dragging (indeed Vance's comment
about motor load), and how the animation of the cards supplied all
the physical continuity required.

I think dragging is still necessary when the user is required to
select something on a continuum -- but for a simple target-to-target
connection, a source-destination combination of taps may be all
that's needed.


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Posted from the new ixda.org
http://www.ixda.org/discuss?post=46469


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