Usually you don't want to repeat the business requirements in the UI Specs,
it's often better just to refer to the individual requirements/ requirement
sets/ use cases/ features, (whatever your bus documentation method is).

As well you probably don't want to mix up Functional Spec/Architecture in
the UI Specs, (I've found being completely agnositic to implementation,
usually is the way to go, especially for the bigger projects).

Note State, Flow & Transition should be detailed out in some form via UI
Specs, and this can reference both requirements & architecture, (note this
does not mean repeating requirements or architecture).

Does this make sense?

PS I've never seen anything really useful from official "RUP" documentation,
although some sequence/activity diagrams can do double duty for UI and
logic. If you find anything definitely send it my way,

Rich

On Mon, Feb 8, 2010 at 5:53 AM, Josh Aronoff <josh.aron...@highmark.com>wrote:

> I've been tasked at helping our BAs sift through some documentation,
> to work within the confines of the RUP methodology. The documents
> that I'm working on are the Storyboard artifact, the UI concepts,
> and the UI Document or UI Specs. document.
>
> The first two are pretty self explanatory, but I'm struggling with
> what's usually in the last one.
>
> The way I see it is this document will be a bridge for people in
> systems and people on the business side to rally around the screens
> and "be on the same page", literally.
>
> So, my question is, what usually goes in this UI document? It's
> going to have system information and business information. At first
> glance, I'm thinking actors, preconditions, flows, the actual
> screens, and then on the business side, business rules. Anything
> else?
>
> Also, do you guys know of any good RUP resources or documentation
> help with UI and UXD?
>
> Thanks!
> ~Josh
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-- 
Joseph Rich Rogan
President UX/UI Inc.
http://www.jrrogan.com
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